Aloft Dev Log 6: Design Office Design
Had a bit of a slow month in progress on Aloft, as I've lost some of the time I'd normally spend on it to other projects and some DIY. What progress I have made has been in fairly unsexy parts of the project, so I haven't felt particularly compelled to write about it - I'll have a quick talk about it now though.
So I got to the point a few weeks ago with my various prototypes that I feel I can now be confident that GameMaker can support the kind of physics systems I'll need to build the game I have in my head. Now I've started the planning process of how I will go about implementing that game, and also getting a very rough outline of what the different parts of the game will be like.
Rather than me explain to you in excruciating detail what that will mean, I will simply quote an existing document I have already written in which I explain in excruciating detail what that will mean! This specific document mostly covers the "Design Office", which is where the player will go to design their airships. This is only an outline, so is relatively light on technical details (I have another document for that), and has been used to firm up my ideas of what the airship design process would include and need to support it.
This is still a work in progress and I'm posting it without any attempt at filtering; I write these in Notepad (just because) so it will be full of spelling/grammatical errors - please excuse them:
You can see that I am leaning towards a "systems" heavy design here, with bits of special machinery the player must set up in order to make the airship function optimally; I also played around with some designs which more heavily centered on the crew, but that ended up requiring a lot of abstraction that was at odds with the otherwise very simulationist nature of Aloft.
So that this post isn't just entirely composed of an enormous wall of text, here is a quick preview of some of the rough sketches one of the concept artists I've been working with did for some early non-rigid airship designs.